Boneworks by Stress Level Zero is described as a narrative VR action-adventure using advanced experimental physics mechanics. In this article, we check out the game’s core mechanics. Cas and Chary VR ...
Usually you've got hands in VR, but never arms. Boneworks is here to remedy that. Boneworks is an upcoming VR action-adventure game from Stress Level Zero. We reported on the game's announcement back ...
Indie VR studio Stress Level Zero has been quietly working on their new title, Boneworks since going into stealth development after showing off an intriguing tech demo last year which featured rich, ...
Boneworks is an upcoming VR action adventure game by developer Stress Level Zero. The team recently visited the Node Youtube channel to show off the first level of the game. It was a fascinating ...
Until I played Boneworks, I never knew how much fun the simple act of gripping and holding something was (get your mind out of the gutter, you!). Holding and gripping things is something we do every ...
Boneworks is one of the most popular VR games right now, largely thanks to how fun its experimental physics are to play around with in a combat, shooter setting. In this guide, we’ll be explaining ...
Alright, that’s enough retrospective videos. A wise man once told me, he who dwell on the past have eyeballs glued to his bum cheeks. Actually he wasn’t THAT wise. Time to move on and return our gaze ...
Of course, we're as excited as anyone to hear this week that Valve is returning to the beloved and broken universe of Half-Life. However, the game is still months away, and there is that whole virtual ...
What happens when you throw headcrabs, crowbars, and advanced physics puzzles into a dystopian cityscape? If the first thing that comes to mind is Half-Life 2, you’re only half right. Boneworks, by ...
Developer Stress Level Zero's acclaimed shooter and "experimental physics VR adventure", Boneworks, has just received its hefty 1.5 update on PC, adding a new zombie-themed arena, a new tool to mess ...
I remember the dawn of physics in games, and how exciting simply knocking something over was. It's hard to believe now, but for decades game worlds were largely static things. Film sets, basically.