Video games appeal to our desire to explore and interact with our environment, and adding real-world phenomena-such as fluid motion-allows game developers to create immersive and fun virtual worlds.
Some projects seem to take on a life of their own. You get an idea, design and prototype it, finally build the thing and — it’s good, but it’s not quite right ...
Fluid-Implicit-Particle or FLIP is a method for simulating particle interactions in fluid dynamics, commonly used in visual effects for its speed. [Nick] adapted this technique into an impressive FLIP ...
A new framework, built using Nvidia Omniverse, Microsoft Azure and accelerated Synopsys physics, has already been deployed by ...
A simple procedure accurately characterizes reservoir fluids for designing oil and gas production facilities without significant compromise. The procedure involves defining a small number of ...
A comparison of different methods for generating pressure-volume-temperature (PVT) properties of volatile oil and gas-condensate reservoir fluids determined that PVT properties generated with the ...
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