
DragDetector | Documentation - Roblox Creator Hub
Place a DragDetector under any BasePart or Model to make it draggable via all inputs (mouse, touch, gamepad, and VR), all without a single line of code. Choose from several DragStyle options, define …
3D drag detectors | Documentation - Roblox Creator Hub
Place a DragDetector under any BasePart or Model to make it draggable via all inputs (mouse, touch, gamepad, and VR), all without a single line of code. Choose from several drag styles, define how the …
DragDetectors [Beta] - Announcements - Developer Forum | Roblox
May 19, 2023 · We are excited to announce the beta release of DragDetectors! DragDetectors are a new instance type designed to make interacting with objects easy for everyone. They enable easy …
Drag Detectors (Draggable Objects) - Roblox Advanced ... - YouTube
Learn how to implement drag detectors on Roblox to make 3D objects draggable in your games!
DragDetector | Roblox Wiki | Fandom
The DragDetector class inherits from ClickDetector. It was added in version 576 (May 2023).
Dragging Objects! | Roblox DragDetector tutorial - YouTube
This Roblox Studio Tutorial Focuses On Using The New DragDetector Technology To Drag Props, And It Allows For A Prop Dragging System On Roblox Studio. Got any tutorial ideas?
DragDetector | Roblox API Reference
Place a DragDetector under any BasePart or Model to make it draggable via all inputs (mouse, touch, gamepad, and VR), all without a single line of code. Choose from several DragStyle options, define …
Dragging System - Scripting Support - Developer Forum | Roblox
Mar 5, 2025 · No need for an actual Drag Detector, You will name the module script DragDetector and paste in the code above for the module script.
Introducing UIDragDetectors [Studio-only Beta] - Roblox
Aug 8, 2024 · Similar to DragDetectors, UIDragDetectors are designed to make dragging behaviors and interactions easy for developers of all skill levels, but for 2D UI instead of 3D objects.
DragDetector.RunLocally | Documentation - Roblox Creator Hub
Whether user input on a Class.DragDetector replicates to the server or remains local to the specific client.